It knows when a task is impossible
AWM knows when a task is impossible, provably. And when it becomes possible, it proves that too.
On levels sealed one unit below their cheapest win, every AWM run proves in Lean that no route wins under its learned model. Without AWM, Claude Opus 5.5 and GPT-6 Astra give no proof; most of their runs are undecided or report a wrong bound. Four of AWM's six first bounds equal the true cost; after feedback that a cheaper win exists, all six do.

A sealed ARC-AGI-3 level: sc25, level 4
The cheapest win costs 19. The budget is 18.
- AWM proves in Lean that, under its learned model, no route wins within a budget of 18, and checks a winning route at 19.
- GPT-6 Astra finds a route costing 22 and assumes it is optimal, without a proof.
A sealed level is a game level whose budget has been lowered to one unit below its cheapest win. The route playing here is that cheapest win, found by exhaustive search on the game engine and replayed on it: with a budget of 18 it runs out one action before the goal; with 19 it wins.





























